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THE OMNISCIENT (1 unique card in play – Value of 1 unique Influence Point): The power of the « Omniscient » is permanent. In case of a tie for the majority on any given family, the player controlling the « Omniscient » wins the tie and may use the corresponding power. So, if 3 players have 2 « Guardians » in play, but one also controls the « Omniscient », then he is the one protected from the « Barbarian » event. Not the others.
THE OMNISCIENT (1 unique card in play – Value of 1 unique Influence Point): The power of the « Omniscient » is permanent. In case of a tie for the majority on any given family, the player controlling the « Omniscient » wins the tie and may use the corresponding power. So, if 3 players have 2 « Guardians » in play, but one also controls the « Omniscient », then he is the one protected from the « Barbarian » event. Not the others. This power does not break ties for scoring Influence Points during the final scoring phase. It is applicable only during the rounds.

Revisjonen fra 21. jan. 2015 kl. 01:36

THE OMNISCIENT (1 unique card in play – Value of 1 unique Influence Point): The power of the « Omniscient » is permanent. In case of a tie for the majority on any given family, the player controlling the « Omniscient » wins the tie and may use the corresponding power. So, if 3 players have 2 « Guardians » in play, but one also controls the « Omniscient », then he is the one protected from the « Barbarian » event. Not the others. This power does not break ties for scoring Influence Points during the final scoring phase. It is applicable only during the rounds.