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QUICK RULES REFERENCE
ROUND SEQUENCE AND PHASES
- I. Plan actions.
- II. Resolve actions.
- III. Refresh Patent Office and Junk Yard.
LOCATION ACTIONS
- Back Alley: Choose 1 action from the following. The Action Token placed in the Back Alley cannot be used during the next planning phase.
- Black Market (draw 3 New Parts and keep 1),
- Espionage (steal a part from another player),
- or Union Muscle (move Action Token ahead or behind in a location).
- Patent Office: Take 1 New Part, either from the parts next to the game or from the New Parts stack.
- Junk Yard: Take up to 2 Junk Parts, either from the parts next to the game or from the New Parts stack.
- Workshop: Actions that may be used are Build, Dismantle, and Upgrade.
REQUIREMENTS OF A COMPLETE AUTOMOBILE
- Each automobile requires a Motor, Fuel supply for each Motor, Steering, Gear and two Axles.
- Each type of part (electric, gasoline, steam) requires a Motor and Supply of same type.
- Each part on the top row requires a part on the bottom row and vice versa.
- Each Axle supports only the five parts surrounding it.
GAME END
- There are not enough tiles to refill a location from the refill Stack.
OR
- One of the players has a complete automobile with at least twelve parts on it.
SCORING
- VP according to Investors
- +1 VP for each part in one largest continuous area
- -1 VP for each point of Volatility